Game · networking
Artificial Psycho
An online co-op shooter, written by five of us in first year — and the first place I had to make AI and networking hold together.
What I did
- Multiplayer. Photon PUN rooms, player synchronisation, level loading and enemy population.
- Enemy AI. Navmesh locomotion, detection sensors, shooting enemies and zombies, with their health and death.
- In-game economy. Collectibles, loot sharing in multiplayer, and the balancing of the three levels.
Stack
UnityC#Photon PUNNavMesh